3ds max 2010
how to use “project workflow” and “Geometry Primitives” options in 3ds max
about the project workflow ?
To create a project in 3ds max, you first need to install the 3ds max 2010 software in tyour system. After installation of the software, the next step including performing a numbers of tasks. The following in the list of tasks that need be performed, to Create a 3ds Max Project
Setting up the scene:
Enables you to create scene with the default title, Untitled. However, you can also start a new scene at any time by creating a new scene or by retting the current scene. In this step you can also set a unit display, the Scence; the system unit determines how 3ds Max is related to the distance information and the range for round-off error; the grid spacing sets the pacing for the visible grid in the Home Grid panel of the Grid and Snap settings dialog box; and the viewingport display changes viewport layout and display properties.
Allows you to model objects for a scene by using different in-built 3D geometry primitive and 2D shapes and then applying modifies to turn these objects into the desired model.
Allows you to create realistic materials by defining hierarchies of surface characteristics in the Material Editor dialog box. A material is used in the scene to determine how an object reflects light to create a realistic appearance of a scene.
Placing Lights and Cameras:
Allows you to create lights in the project to enlighten the scene. 3ds Max 210 allows lights to cost shadows and images, and create volumetric effects for natural lights. Artificial lights enable you to use the real-world appearance in your scene. However, the use of the radiosity technology realistically simulates the way in which light interacts in an environment and provides accurate light simulation in renderings.
You can create cameras that have real-world controls for lens length, field of view, and motion control to present a scene from a particular point of view. By using the camera objects, you can easily simulates till image, motion picture or video camera in the real world.
Animating the Scene:
Allows you to create animation in your scene by using the Auto Key button. You can animate the scene by just clicking the Auto key button. 3ds Max automatically records all the changes, such as movement rotation and scale made in the scene. These changes represent the key frames at certain time intervals. To return to the modeling, turn off the Auto Key button.
Rendiering the Scense:
Allows you to render the scene. When you render a scene, the colors and shading are automatically applied to the rendered scene. 3ds Max 2010 includes a number of rendering features, such as selective ray tracing, analytical antialiasing, motion blue, volumetric lightning and environmental effects.
After being familiarized with the project workflow in 3ds Max, let’s proceed to understand the different built-in geometry primitive in 3ds Max 2010.
About the Geometry Primitives :
Geometry types or geometry primitives include basic shapes. Such as box, cone sphere cylinder and pyramid. These are provided in 3ds Max 2010 in the form of parametric objects. Parametric objects an objects whose parameters can be modified, thereby changing their original shapes, size and appearance. The settings and values of these parameters can be changed according to you requirements. Geometry p4rimitives are dived into two categories, standard primitives and extended primitives. Each primitive has its own way of representing a model.
Lets now discuss standard primitives and extended primitives in details.
Standard Primitive :
Standard primitives are a collection of basic geometry shapes, such as box, cone sphere, tube Tea port and Plane. Each shape consists of controls that define the size, shape and appearance of an object as well as other parameters unique to the selected object type. Using these basic shapes, you can easily model other objects of different architectures or combine two or more shapes to create a more complex object.
lists the different standard primitives of 3ds max 2010
|Types of standard primitives|
|Box||Creates cube and boxes of the specified length, width and height|
|Cone||Creates cone-shaped objects and artifacts of the specified radius and height|
|Sphere||Create spherical and hemispherical objects of the specified radius|
|Geo sphere||Creates spherical and hemispherical objects with fewer polygon faces on three types of regular polyhedrons, that is tetra octa and icosa|
|Cylinder||Creates cylindrical objects of the specified radius and height such as a pillar of a building|
|Tube||Create round hollow cylindrical objects of the specified radius and height, such as pipe|
|Torus||Creates doughnut or ring objects with a circular cross-section of the specified radius rotation and twist|
|Pyramid||Creates pyramid-shaped objects with a rectangular or square bases and triangular sides of the specified width, depth and height|
|Teapot||Creates standard teapots of the specified radius and segments|
|Plane||Create a flat polygon mesh of the specified length and width such as field|
Extended Primitives :
Extended primitives in 3ds Max 2010 include objects, such as Hedra, torus knot, chamfer box, chamfercyl, and capsule. The difference between standard primitive and extended primitives is that standard primitives are simple shaped objects whereas, extended primitives are complex objects. The objects under extended primitives are more realistic in appearance and offer an ideal staring point for further editing. Each primitive has a set of controls and parameters to define the size and shape of an object Table 2.2 briefly lists the extended primitives in 3ds Max 2010.
|types of Extened Primitives|
|Hedra||Creates different types of polyhedral objects of the specified axis, vertices and radius such tetrahedron, cube/ octahedron, dodecahedron / icosahedrons and star|
|Torus knot||Create complex or knotted there-dimensional (3-D) curves with a circular cross-section|
|Chamferbox||Creates boxes or cubes with beveled or rounded edges that make the edges smooth|
|Chamfercyl||Create cylindrical objects with beveled or rounded cap edges|
|Oiltank||Creates cylindrical objects with convex or dome-shaped caps|
|Capsul||Creates cylindrical objects with hemispherical caps|
|Spindle||Create cylindrical object with conical caps|
|L-ext||Create extruded objects resembling an L-shape|
|Engon||Creates cylindrical objects or regular-sided polygons with user-defined fillets|
|C-Ext||Creates extruded objects resembling the C-shape|
|ERingwave||Creates rings with irregular inner and outer edges shoes shapes can be animated|
|Hose||Creates objects similar to the spring object that connect two objects and reacts to the movement of objects, but they do not have dynamics properties|
|Prism||Creates triangular prisms with independently segmented sides|
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